2011-04-10

Ahh, bonds! Damn, I didn't even think of that before. Dungeon World doesn't have the History (Hx) stat like Apocalypse World, but it does have bonds between the characters. The sha'ir totally needs to be creating bonds with genies as it goes along.
  • The sha'ir starts with a bond with its gen familiar.
  • When you Bind a Genie to Servitude, of course you take a bond with it.
  • Maybe using a genie prison reduces your bonds by one?
  • And probably some other moves or conditions also change your bonds with geniekind.
Currently the sha'ir may pick up ongoing penalties for dealing with geniekind, as a result of using a Genie Prison, or failing to meet the demands of a genie when you call one to service, or for slaying a genie that you've bound to service. I need some kind of move for making amends or appeasing geniekind, and I've just realized (based on glancing at the "Playing with the Form" section in the "Advanced Fuckery" chapter of Apocalypse World) that such a move could be based on rolling +bonds (+Hx), rather than +CHA. That highlights and strengthens the interactions between the sha'ir PC and the genie NPCs much better than by using just the sha'ir's Charisma modifier. 

I also realize that the move to appease geniekind needs to be separate from the move to Seek an Audience with a Genie Ruler. Now I'm wondering whether I can have a move that's affected by both the sha'ir's Charisma modifier and by the bonds with geniekind. There are rules for one player helping (or hindering) another player, but I don't believe there are currently any moves that use two (or more) stats, and I'm not sure that would work. I'll have to think about this some more.

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